Slime Striker
Rules
Press spacebar to attack while the indicator is within the shrinking colored area. Defeat slimes by attacking these "hit zones" to earn points. Every time you defeat all the slimes, the game will get faster, and you will earn more points per slime. How far can you go?
Context
This is a small game I made in a few days to test out a "timed attack" type action system that could be as an action sequence in a turn-based RPG, or as some sort of mini game (I could easily see this being used in a fishing game). I originally had this idea for a small fishing game in which you reeled in fish, but then had to battle them as some kind of fish-fighting warrior.




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